Ends with an elevator shaft to exit the metro to the surface, though it is never reached by the player.Ĭollect all Time Pieces in Nyakuza Metro! Holds the Pink Metro Pass vendor.Ĭontains a similar mixture of trains, enemies and threats exclusive to Rush Hour. Many trains are present, though they are more used as a hazard than for platforming underneath the Main Station.Ĭontains a mixture of all other stations, with many trains to be used as platforming and hazards, alongside several platforming segments using the Hookshot. Contains many trains to complete various platforming challenges around and above the Main Station, as well as the Yellow Metro Pass vendor.Ĭontains many Vaccuums, requiring some timing as they move around and clean the walls of the area, leading to the overhands at the highest point above the Main Station, as well as the Green Metro Pass Vendor.Ĭontains many types of standard enemies, such as Orange and Pink members of the Lazy Paw Gang, as well as rats and the Blue Metro Pass Vendor. The first area Hat Kid explores in the metro. There's also a guide center that can turn on an assist mode for the player to locate the next Time Piece. There are several shops here, including the Empress's jewelry store "Le Félin". They are also unique in the fact that each of the many sellers provides a fix set of items, meaning that one gang seller would provide different items from another, and will have only those items to sell until they are purchased. Unlike Badge Seller however, the variety of items is much greater, including virtually all types of customization excluding remixes for Hat Kid to purchase. Gang Sellers are a small group of various gang members who serve a role akin to The Badge Seller, where they exchange Pons for Badges. To further add to this, there are food combinations which allow the player to gain an extra hit point's worth of damage, which lasts for as long as the player does not get hit and stays in the current mission.Įach restaurant in the metro provides a limited and fixed menu of items to select from, with varying prices of each food item to boot. Restaurants allow the player to exchange their Pons for consumable foods, which each heal for a single point of health. By simply walking up to them, they can be either collected, or if on a wall next to a solid floor, fall down and be able to be collected from there.Įach sticker is placed in a pre-determined spot, and the player can collect them all by searching around the metro. Stickers are found throughout the metro, able to be picked up and collected for use in pictures, decorating Hat Kid's weapon and communications. However, according to the developers, if you manage to make it to the finale without all the metro passes, the game will automatically grant them all to you in order to prevent a situation where the player would be unable to complete the act. They are also important to the Chapter's finale, Rush Hour, where Hat Kid is chased through various parts of the metro, including requirements of various passes to progress. Metro Passes are purchased at Ticket Booths, which are found throughout the metro, selling passes for the station/tunnel they are situated in. Each Metro Pass unlocks a certain colored gate found throughout the metro, often required in order to progress to the sequential Time Piece. In order to proceed through the Metro, the player must save up Pons in order to purchase four different Metro Passes. Whatever area Hat Kid is in will be displayed in the top right of the screen, and below that will show the major collectables in that area, such as Time Pieces and Tickets that allow them to enter otherwise restricted areas. As such, all but the Bluefin Tunnel has a manhole, making it the only one of the four to not have two different Time Pieces.
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